![]() ![]() She was a few years older, able to read quite a bit better than me, and armed with a Prima Guide. My cousin was frantic, me more so, but she called out instructions on what to do. I remember being so panicked my cousin and I were both screaming, just tiny things, and my uncle running in to investigate. The camera is wonky, and I can’t see anything, but I could certainly hear the swishing noise of the thing in the water moving around behind me and partial glimpses back at some terrifying red form, but I could never get a good handle on where it was. As just a tiny thing, I sat with my cousin on the floor of my aunt’s bedroom as we anxiously dared each other to go in. I remember a petrified man looking for his heart, some guard on a horse with an exposed rib cage, and water. In Chronicles, there’s this area - Old Mill - where you play as young Lara, and it’s one of the creepier levels in any of the games thus far. No worries if you’re unfamiliar - I can explain in vivid detail. Sure, the crocodiles lurking in ravines were bad, but nothing has ever terrified me as bad as the demon Lara lures into an underwater cage. I dearly loved the series as a kid, Lara Croft was one of my early sort of girl power moments, and I treasured her for it - but I’ll never play Tomb Raider Chronicles again. I fully expected every game to betray me.Īnd then there was Tomb Raider. Even when games brought me to more harmless settings, like swimming in Donkey Kong, I was too on edge to keep going. I flew into a panic when my neighbor led me to Final Fantasy 7’s Emerald Weapon - I could never actually approach the boss by myself. I was oddly terrified of Ocarina of Time’s Water Temple - refusing to fight Morpha whenever the time came. Encounters with water continued to only grow worse through the years. ![]()
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